A downloadable game

GAME JAM PROJECT, developed in 30 ish hours. My submission for the 2022 GMTK game jam.

A turn based board game in which you Slice EVIL MONSTERS and DARK KNIGHTS by rolling dice. Has been developed in C++ with SDL2 and OpenGL for 32 bit Windows (C++ 2017 or older, OpenGL version 4 or above required).

Windows 10 executable SliceAndDice_WINDOWS.exe. Do give it half a minute or so start up.

The ZIP file includes dynamically linked library files (dll files) the executable can not run if these files are not present in the same folder.

Available for Windows 10 and Linux, see installation instruction

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BY RUNNING THE EXECUTABLE YOU AGREE TO THE TERMS AND CONDITIONS IN THE PROVIDED TERMS_CONDITIONS_AND_LICENSE.pdf FILE ;

TLDR the game is free and open source (MIT license), all third party libraries and assets are open source/public domain/ creative commons. The MIT license means you can't sue me if this breaks your computer, (but it won't... I hope)

Download

Download
SliceAndDice_runtime.zip 3 MB

Install instructions

WINDOWS 10

Windows 10 executable SliceAndDice_WINDOWS.exe. Do give it half a minute or so start up.

The ZIP file includes dynamically linked library files (dll files) the executable can not run if these files are not present in the same folder.

LINUX

A more elegant system for a more civilized age.

This was made on Linux, so of course you can run it, though you will need to compile it yourself.

The source code and makefiles have been provided, but you will need to install the third party libraries SDL2 (the entire suite) glm and glew separately, you will also need gnu make and the gcc compiler version 9.2 or above. All this is from a Linux Package managers near you (tested Debian/Ubuntu's apt-get and Arch/Manjaro's pacman).


MAC

Sorry, I don't own a mac, but I am sure you can make the Linux version work, as Mac is secretly just Unix with a few custom themes, which is very similar to Linux.

You will need to install the gcc compiler and gnu make, and you will have to modify the makefile, in order to run it on Linux as well (maybe start with makefile_linux). I vaguely remember that you need a command like --framework:OpenGL or something like that, and you will also need to install all third party libraries separately, maybe look for the homebrew package manager for Mac.

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